Research work, etc.

(contact: azlan at uniten dot edu dot my)

 

 

Selected Publications

Full list @ ResearchGate  

Books

  1. Azlan Iqbal (2019). Chesthetica's Book of Chess Constructs, Volume 3: Original Computer-Generated Chess Problems for Solving and Analysis, Kindle Direct Publishing, Washington, United States. eISBN 978-983-808-248-8. Print ISBN 978-168-906-289-3. E-book : Paperback
  1. Azlan Iqbal (2018). Chesthetica's Book of Chess Constructs, Volume 2: Original Computer-Generated Chess Problems for Solving and Analysis, Kindle Direct Publishing, Washington, United States. eISBN 978-983-808-246-4. Print ISBN 978-198-336-077-0. E-book : Paperback : ACM
  2. Azlan Iqbal (2017). Chesthetica's Book of Chess Constructs, Volume 1: Original Computer-Generated Chess Problems for Solving and Analysis, Kindle Direct Publishing, Washington, United States. eISBN 978-983-808-244-0. Print ISBN 978-198-334-607-1. E-book : Paperback

  3. Azlan Iqbal, Matej Guid, Simon Colton, Jana Krivec, Shazril Azman and Boshra Haghighi (2016). The Digital Synaptic Neural Substrate: A New Approach to Computational Creativity, 1st Edition, SpringerBriefs in Cognitive Computation, Springer International Publishing, Switzerland. eBook ISBN 978-3-319-28079-0, Softcover ISBN 978-3-319-28078-3, Series ISSN 2212-6023. DOI: 10.1007/978-3-319-28079-0. Springer : Amazon.com : arXiv

International Journals

  1. Azlan Iqbal (2015). A Simple Encryption Method for FTP Passwords, electronic Journal of Computer Science and Information Technology (eJCSIT), Vol. 5, No. 1, pp. 13-15. ISSN 1985-7721. Link

  2. Azlan Iqbal, Harold van der Heijden, Matej Guid and Ali Makhmali (2012). Evaluating the Aesthetics of Endgame Studies: A Computational Model of Human Aesthetic Perception, IEEE Transactions on Computational Intelligence and AI in Games: Special Issue on Computational Aesthetics in Games, Vol. 4, No. 3, pp. 178-191. ISSN 1943-068X, eISSN 1943-0698. Link

  3. Azlan Iqbal (2012). Knowledge Discovery in Chess Using an Aesthetics Approach, Journal of Aesthetic Education, Vol. 46, No. 1, pp. 73-90. ISSN 0021-8510, eISSN 1543-7809. LinkJSTOR

  4. Azlan Iqbal (2010). Aesthetics in Mate-in-3 Combinations, Part II: Normality, ICGA Journal, Vol. 33, No. 4, pp. 202-211. ISSN 1389-6911.

  5. Azlan Iqbal (2010). Aesthetics in Mate-in-3 Combinations, Part I: Combinatorics and Weights, ICGA Journal, Vol. 33, No. 3, pp. 140-148. ISSN 1389-6911.

  6. Azlan Iqbal (2010). What Computer Chess Still Has to Teach Us: The Game That Will Not Go, electronic Journal of Computer Science and Information Technology (eJCSIT), Vol. 2, No. 1, pp. 23-29. ISSN 1985-7721. Link : Video

  7. Azlan Iqbal and Mashkuri Yaacob (2008). Theme Detection and Evaluation in Chess, ICGA Journal, Vol. 31, No. 2, pp. 97-109. ISSN 1389-6911.

  8. Azlan Iqbal and Mashkuri Yaacob (2008). Advanced Computer Recognition of Aesthetics in the Game of Chess, WSEAS Transactions on Computers, Vol. 7, Issue 5, pp. 497-510. ISSN 1109-2750. Link

  9. Azlan Iqbal (2007-08). Evaluation of Economy in a Zero-sum Perfect Information Game, The Computer Journal, Oxford University Press, Vol. 51, No. 4, pp. 408-418. Online ISSN 1460-2067, Print ISSN 0010-4620. DOI: 10.1093/comjnl/bxm060. Link : Oxford

  10. Azlan Iqbal (2006). Is Aesthetics Computable?, ICGA Journal, Vol. 29, No. 1, pp. 32-39. ISSN 1389-6911.

  11. Azlan Iqbal and Mashkuri Yaacob (2006). A Systematic and Discrete View of Aesthetics in Chess, Journal of Comparative Literature and Aesthetics, Vol. XXIX, Nos. 1-2, pp. 53-65. ISSN 0252-8169. Link : Info

  12. Azlan Iqbal and Mashkuri Yaacob (2005). Computational Aesthetics and Chess as an Art Form, Journal of Comparative Literature and Aesthetics, Vol. XXVIII, Nos. 1-2, pp. 49-59. ISSN 0252-8169. Link : Info

 

Theses

  1. Mohammed Azlan Bin Mohamed Iqbal (2008). A Discrete Computational Aesthetics Model for a Zero-Sum Perfect Information Game, Ph.D. Thesis, University of Malaya, Kuala Lumpur, Malaysia. Link

  2. Mohammed Azlan Bin Mohamed Iqbal (2001). Comparative Study of Multimedia Interface Designs, M.Sc. Project Thesis, Universiti Putra Malaysia, Selangor, Malaysia.

  3. Mohammed Azlan Bin Mohamed Iqbal (2000). Date Analysis Engine, B.Sc. Project Thesis, Universiti Putra Malaysia, Selangor, Malaysia.

 

International (Book) Chapters

  1. Azlan Iqbal (2015). Computer Science and Artificial Intelligence: "Computational Aesthetics", in Encyclopedia Britannica, 11 February. Encyclopedia Britannica, Inc., Chicago, USA. Link : Britannica
  2. Azlan Iqbal (2014). How Relevant Are Chess Composition Conventions?,  in Computer Games: Communications in Computer and Information Science, Vol. 408, pp. 122-131. Simone Diniz Junqueira Barbosa, Phoebe Chen, Alfredo Cuzzocrea, Xiaoyong Du, Joaquim Filipe, Orhun Kara, Igor Kotenko, Krishna M. Sivalingam, Dominik Ślęzak, Takashi Washio, Xiaokang Yang (Eds.). Springer. Online ISSN 1865-0937, Print ISSN 1865-0929. Originally as (online) Proceedings of the 23rd International Joint Conference on Artificial Intelligence (IJCAI) Workshop on Computer Games. Link : Springer arXiv

  3. Azlan Iqbal (2013). Investigating the Role of Composition Conventions in Three-Move Mate Problems, in Entertainment Computing - ICEC 2013, Lecture Notes in Computer Science, Vol. 8215, pp. 61-68. Anacleto, J.C.; Clua, E.W.G.; Correa da Silva, F.S.; Fels, S.; Yang, H.S. (Eds.). 1st Edition., 2013, XIV. Springer. ISBN 978-3-642-41105-2. Link : Springer

  4. Azlan Iqbal (2013). A New Chess Variant for Gaming AI, in Entertainment Computing - ICEC 2013, Lecture Notes in Computer Science, Vol. 8215, pp. 9-16. Anacleto, J.C.; Clua, E.W.G.; Correa da Silva, F.S.; Fels, S.; Yang, H.S. (Eds.). 1st Edition., 2013, XIV. Springer. ISBN 978-3-642-41105-2. Link : Springer
  1. Azlan Iqbal (2011). Increasing Efficiency and Quality in the Automatic Composition of Three-Move Mate Problems, in Entertainment Computing - ICEC 2011, Lecture Notes in Computer Science, Vol. 6972, pp. 186-197. Anacleto, J.; Fels, S.; Graham, N.; Kapralos, B.; Saif El-Nasr, M.; Stanley, K. (Eds.). 1st Edition., 2011, XVI. Springer. ISBN 978-3-642-24499-5. Link : Springer

 

International Conferences

  1. Azlan Iqbal and Siva Nagappan (2018). A Computational Aesthetics Assessment of Chess Playing Quality Between the Genders, Proceedings of the 8th International Workshop on Computer Science and Engineering (WCSE 2018), Bangkok, Thailand, 28-30 June, pp. 313-317; Edited by Prof. Hong Lin. ISBN 978-981-11-7861-0. Link

  2. Azlan Iqbal (2017). Improving Automatic Chess Problem Composition By Emphasizing Conventions, Presented at the 7th International Conference on Information Technology & Multimedia (ICIMu 2017), Hotel Bangi-Putrajaya, Malaysia, 7-9 November. Link : Slides
  1. Azlan Iqbal (2015). Which Gender Plays More Beautiful Chess?, Proceedings of the 4th International Congress on Interdisciplinary Behavior and Social Science 2015 (ICIBSoS 2015), Kazan Federal University, Russia, 22-23 October & Arya Duta Hotel, Jakarta, Indonesia, 7-8 November, pp. 423-427; CRC Press, Taylor & Francis Group. ISBN 9781138028388, CAT# K26611. Link : Slides : VideoCRC PressCRCnetBASE 
  1. Azlan Iqbal (2014). On 'Additives' and Some of Their Properties, Proceedings of the 3rd International Conference on Computer Science and Computational Mathematics (ICCSCM 2014), Langkawi, Malaysia, 8-9 May, pp. 103-105. ISBN: 978-967-11414-6-5. Link
  1. Azlan Iqbal (2013). Switch-Side Chain-Chess, Proceedings of the 18th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games (CGames 2013), Louisville, Kentucky, USA, 30 July - 1 August, pp. 182-187. ISBN: 978-1-4799-0818-9. Link
  2. Azlan Iqbal and Aishah Rashid (2012). Intended Multiple Interpretations, Proceedings of the 4th Malaysian International Conference on Academic Strategies in English Language Teaching (My_CASELT 2012), Shah Alam, Malaysia, 27-28 November, pp. 97-101. ISBN: 978-967-0171-22-7. Link

  3. Azlan Iqbal and Sinan Qahtan Mohammad Salih (2012). Detecting 'Islands' in Game Matrices, (CD-ROM) Proceedings of the International Conference on Applied and Theoretical Information Systems Research (ATISR 2012), Taipei, Taiwan, 10-12 February. ISBN: 2225-4560. Link
  4. Azlan Iqbal (2011). Estimating Time to Completion: Uncertain Processing Times in Games, Proceedings of the 16th International Conference on Computer Games: AI, Interactive Multimedia, Virtual Worlds and Serious Games (CGames 2011), Louisville, Kentucky, USA, 27-30 July, pp. 59-62. ISBN: 978-1-4577-1450-4. Print ISBN: 978-1-4577-1451-1. INSPEC Accession Number: 12207707. Digital Object Identifier: 10.1109/CGAMES.2011.6000360. Link

  5. Azlan Iqbal (2010). The Relevance of Universal Metrics in Relation to Human Aesthetic Perception, (CD-ROM) Proceedings of the 2010 International Conference on Intelligent and Advanced Systems (ICIAS 2010), World Engineering, Science & Technology Congress (ESTCON), Kuala Lumpur Convention Centre, Malaysia, 15-17 June. ISBN 978-1-4244-6624-5. Print ISBN: 978-1-4244-6623-8. INSPEC Accession Number: 11834706. Digital Object Identifier: 10.1109/ICIAS.2010.5716144.  Link
  6. Azlan Iqbal and Uwe Dippel (2009). Thinking in Games, Proceedings of the 14th International Conference on Thinking (ICOT 2009), Kuala Lumpur Convention Centre, Malaysia, 22-26 June, pp. 105-115. ISBN 978-983-41184-5-7. Link

  7. Azlan Iqbal and Mashkuri Yaacob (2008). Computational Assessment of Sparsity in Board Games, Proceedings of the 13th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games (CGames 2008), Louisville, Kentucky, USA, 30 July - 2 August, pp. 29-33. ISBN 978-0954901660. Link : Amazon.com

  8. Azlan Iqbal and Mashkuri Yaacob (2008). Computer Recognition of Aesthetics in a Zero-sum Perfect Information Game, Proceedings of the 7th WSEAS International Conference on Artificial Intelligence, Knowledge Engineering and Data Bases (AIKED '08), University of Cambridge, Cambridge, UK, 20-22 February, pp.78-88. ISBN 978-960-6766-41-1, ISSN 1790-5109. Link

  9. Azlan Iqbal (2006). Computing the Aesthetics of Chess, Technical Report of the AAAI '06 Workshop on Computational Aesthetics (WS-06-04), Organized by Massachusetts Institute of Technology and University of North Texas, AAAI Press, Boston, Massachusetts, USA, 16-20 July, pp. 16-23. ISBN 978-1-57735-286-0. LinkAAAI

  10. Azlan Iqbal (2006). Increasing Complexity of Self-Organization in a Variation of Langton's Ant, Findings of the Young Researchers Conference on Applied Sciences (CAS 2006) Vol. 1: Physics & Material Science, Universiti Teknologi MARA, Selangor, Malaysia, 13-14 June, pp. 199-204. ISBN 983-3643-17-5. Link : Software

  11. Azlan Iqbal (2005). Quantifying Aesthetic Principles within a Specific Domain for Computation, Proceedings of the 3rd International Conference on Information Technology & Multimedia (ICIMU '05), Universiti Tenaga Nasional, Selangor, Malaysia, 22-24 November, pp. 302-305. Link


International Magazines/Articles

  1. Azlan Iqbal (2019). Computationally Estimating the Solvability of Forced Mate Sequences, Figshare, York Way, London, United Kingdom, 25 June, DOI: 10.6084/m9.figshare.8319881. Link : Figshare
  2. Azlan Iqbal (2018). Revisiting Whether Women Play More Beautiful Chess, ChessBase News, Hamburg, Germany, 17 September. ChessBase

  1. Azlan Iqbal (2018). Challenging Studies, Automatically, ChessBase News, Hamburg, Germany, 22 March. ChessBase

  2. Azlan Iqbal (2018). Estimating Total Search Space Size for Specific Piece Sets in Chess, arXiv, Cornell University Library, Cornell University, United States, 27 February. Link : arXiv

  3. Azlan Iqbal (2017). A Computer Composes A Fabled Problem: Four Knights vs. Queen, arXiv, Cornell University Library, Cornell University, United States, 4 September. Link : arXiv

  1. Azlan Iqbal (2017). Switch-Side Chain-Chess for Android and iOS, ChessBase News, Hamburg, Germany, 13 July. Link : ChessBase
  2. Azlan Iqbal (2017). Chesthetica Composes Custom Mates, ChessBase News, Hamburg, Germany, 7 April. Link : ChessBase

  3. Paul Bonham and Azlan Iqbal (2016). A Chain-Detection Algorithm for Two-Dimensional Grids. arXiv, Cornell University Library, Cornell University, United States, 12 October. Link : arXiv
  1. Azlan Iqbal (2016). The Digital Synaptic Neural Substrate: Size and Quality Matters. arXiv, Cornell University Library, Cornell University, United States, 20 September. Link : arXiv
  1. Azlan Iqbal (2016). Chesthetica: Studies and a Decade in Development, ChessBase News, Hamburg, Germany, 31 May. Link : ChessBase : YouTube
  1. Azlan Iqbal (2016). Recomposition Contest II Result, ChessBase News, Hamburg, Germany, 30 April. Link : ChessBase
  1. Azlan Iqbal (2016). Do Women Play More Beautiful Chess? A Response to Critics, ChessBase News, Hamburg, Germany, 27 March; ResearchGate, 19 March, DOI: 10.13140/RG.2.1.2481.3685. ChessBase : ResearchGate
  2. Azlan Iqbal (2016). Do Women Play More Beautiful Chess?, ChessBase News, Hamburg, Germany, 26 February. Link : ChessBase

  3. Azlan Iqbal (2016). Recomposition Contest Result, ChessBase News, Hamburg, Germany, 24 February. Link : ChessBase
  4. Azlan Iqbal (2015). Introducing Recompositions: An Exercise in Forensic Chess. ChessBase News, Hamburg, Germany, 29 December. Link : ChessBase

  1. Azlan Iqbal (2015). Chesthetica Composes Longer Mates! ChessBase News, Hamburg, Germany, 7 September. Link : ChessBase : YouTube

  2. Azlan Iqbal (2015). Celebrating 300 Chesthetica-Generated Chess Problems. ChessBase News, Hamburg, Germany, 31 May. Link : ChessBase : YouTube
  3. Azlan Iqbal (2015). Switch-Side Chain-Chess Revisited. ChessBase News, Hamburg, Germany, 7 April. Link : ChessBase

  4. Azlan Iqbal (2015). Computer Generated Chess Problems for Everyone. ChessBase News, Hamburg, Germany, 6 February. Link : ChessBase : YouTube

  5. Azlan Iqbal (2014). The World's Most Advanced Automatic Chess Problem Composer. ChessBase News, Hamburg, Germany, 7 November. Link : ChessBase : YouTube

  6. Azlan Iqbal (2014). ChessBase Chess Construct Contest. ChessBase News, Hamburg, Germany, 26 July. Link : ChessBase

  7. Azlan Iqbal (2014). Azlan Iqbal: Introducing 'Chess Constructs'. ChessBase News, Hamburg, Germany, 29 June. Link : ChessBase

  8. Azlan Iqbal (2014). Kasparov Visits UNITEN! ChessBase News, Hamburg, Germany, 11 May. Link : ChessBase

  9. Azlan Iqbal (2014). A New, Challenging Chess Variant. ChessBase News, Hamburg, Germany, 2 February. Link : ChessBase

  10. Azlan Iqbal (2014). Switch-Side Chain-Chess. The Chess Variant Pages, Rochester, NY, USA, 12 January. ChessVariants

  11. Azlan Iqbal, Harold van der Heijden, Matej Guid and Ali Makhmali  (2012). What Makes Problems and Studies Beautiful? A Computer Program Takes a Look. ChessBase News, Hamburg, Germany, 15 December. Link : ChessBase

  12. Azlan Iqbal, Harold van der Heijden and Matej Guid  (2010). Research Grant to Investigate Multi-Dimensional Aesthetic Perception using Endgame Studies, EG, Alexander Rueb Vereniging voor Schaakeindspelstudie (ARVES), No. 180, Vol. XVI, April, p. 127. ISSN 0012-7671. Link

  13. Azlan Iqbal (2009). Chess Aesthetics Research Survey Results, Chess Games Database (Chessgames.com), Florida, USA, 11 September. Link : Chessgames

  14. Azlan Iqbal (2009). A Discrete Computational Aesthetics Model for a Zero-sum Perfect Information Game (PhD Thesis Abstract). ChessBase News, Hamburg, Germany, 2 September. Link : ChessBase

  15. Azlan Iqbal (2000). The Future of Books, Letter to the Editor, TIME Magazine International, USA, 17 July.

 

National Conferences
  1. Azlan Iqbal (2017). Complexity in Chess Does Not Enhance Aesthetics, Proceedings of the 4th National Graduate Conference (NatGrad 2017), Universiti Tenaga Nasional (UNITEN), Selangor, Malaysia, 26-27 April, pp. 370-372. ISBN 978-967-5770-67-8. Link : Slides
  2. Azlan Iqbal (2009). Using Games as a Means of Instruction in Malaysia, Programme Book of the Teaching and Learning Conference & Workshop @ UNITEN, 2009 (TCLW@UNITEN  '09), Universiti Tenaga Nasional, Selangor, Malaysia, 6-7 August, p. 22. Link

  3. Azlan Iqbal (2004). The Integrated Multimedia Computing Agent, Proceedings of the 2nd National Conference on Computer Graphics & Multimedia (COGRAMM '04), Universiti Teknologi MARA, Selangor, Malaysia, 8-10 December, pp. 404-409. ISBN 983-42004-0-4. Link

 

National Magazines/Newspapers

  1. Azlan Iqbal (2015). Penerokaan Bidang Komputasi Estetik, Dewan Kosmik, Jilid 23, Bil. 02, pp. 52-53, Dewan Bahasa dan Pustaka, Malaysia. ISSN 0128-6579. Link
  2. Azlan Iqbal (2013). Mechanizing Human Creativity: The Basic Idea, COIT Research Chronicles, Issue 3: September-December, p. 2, Malaysia. Link

  3. Azlan Iqbal (2013). How I Used A.I. to Name My Firstborn, CHIP, Feature Article, August, pp. 38-39, Malaysia. ISSN 1675-0322. Link : Software

  4. Azlan Iqbal (2012). Investigating Games of Very High Complexity, Illumination, Vol. 3, Issue 1, p. 10, Research Management Centre, Universiti Tenaga Nasional. ISSN 1985-4854. Link
  5. Azlan Iqbal (2010). Embarking on a Ph.D. in Computer Science, Veritas, Issue 8: Jan-Dec 2009, pp. 30-32, College of Information Technology, Universiti Tenaga Nasional. ISSN 1985-0492. Link

  6. Azlan Iqbal (2004). Virtual Reality: What Will We Think of Next?, Cover (Feature) Article, My Multimedia Magazine, January-March Issue, pp. 28-31, Rhythm Publishing Co. Sdn. Bhd., Malaysia. ISSN 1675-493X. Link

  7. Azlan Iqbal (2001). Broadband - The Facts, The Star: In Tech Magazine, Malaysia, 13 November.

  8. Azlan Iqbal (2001). Multimedia Innovation: Our Undoing, The Star: In Tech Magazine, Malaysia, 18 July.

  9. Azlan Iqbal (2001). Broadband Banned, The Star: In Tech Magazine, Malaysia, 13 February.

  10. Azlan Iqbal (2000). Eating Our Own Dust, The Star: In Tech Magazine, Malaysia, 1 August.

  11. Azlan Iqbal (2000). The Real PC Story - Part 2, The Star: In Tech Magazine, Malaysia, 25 April.

  12. Azlan Iqbal (2000). The Real PC Story, The Star: In Tech Magazine, Malaysia, 18 April.

  13. Azlan Iqbal (1996). Internet is Not Pornography, The Sun: Megazine, Malaysia, 25 January.

  14. Azlan Iqbal (1995). How Far Will Censorship Go?, The Sun: Megazine, Malaysia, 26 February.

 

Other Article(s)

  1. Azlan Iqbal (2018). Detection of Doubled-Pawn Illegality Using Only Character String Positional Information, ResearchGate, September. DOI: 10.13140/RG.2.2.14282.82883. Link

  2. Azlan Iqbal (2018). The Official Rules of Switch-Side Chain-Chess, ResearchGate & Academia.edu, August. DOI: 10.13140/RG.2.2.19397.91368. ResearchGate : Academia.edu
  1. Azlan Iqbal (2016). A Proposal for a Universal Chess Rating System, ResearchGate & Academia.edu, March. DOI: 10.13140/RG.2.1.2307.2887/1. ResearchGate : Academia.edu : Video

 

International Media Coverage

 

  1. Frederic Friedel (2017). Four Knights vs Queen Challenge II, ChessBase News, Hamburg, Germany, 2 October. Link

  2. Frederic Friedel (2017). Four Knights vs Queen Challenge, ChessBase News, Hamburg, Germany, 8 September. Link
  3. Albert Silver (2016). Machine Creativity: What It Is and What It Isn't, ChessBase News, Hamburg, Germany, 28 August. Link

  4. Pál Benkö (2016). Can Computers Compose Artistic Problems? (2), ChessBase News, Hamburg, Germany, 16 June. Link

  5. Pál Benkö (2016). Can Computers Compose Artistic Problems? (1), ChessBase News, Hamburg, Germany, 14 June. Link
  6. Bjørn Enemark (2015). Computer-genererede Problemer, Problemskak, Denmark, Vol. 4, No. 31, July, pp. 1, 3-6. ISSN 1903-0169.

  7. Fritz Juhnke (2014). Computer-resistant Chess Variants, ChessBase News, Hamburg, Germany, 21 February. Link

  8. Andy Soltis (2013). Strange but True, New York Post, USA, 5 January. Link

  9. K. K. (2009). Μεζούρα στην ωραιότητα, Atzenta, Opi Zon Tee, Ta Nea, Greece, 8 September, p. 3.
  10. Emil Vlasák (2009). Computer Recognition of Beauty in Chess, Computer News, EG, Alexander Rueb Vereniging voor Schaakeindspelstudie (ARVES), The Netherlands, No. 175, Vol. XV, Jan, pp. 31-36.  ISSN 0012-7671.

  11. VerticalNews (2008). Study Data from A. Iqbal et al Provide New Insights into Computer Science, Computer Weekly News, USA, 18 August. Online ISSN 1944-1606, Print ISSN 1944-1592.

 

 

 Selected Editorial Work

 More @ Publons

  1. Chief Editor (2009-Present). electronic Journal of Computer Science and Information Technology (eJCSIT).

  2. Chair (2014). Doctoral Seminar, 6th International Conference on Information Technology and Multimedia (ICIMµ 2014). 
  3. Chair (2010). Graphics and Multimedia Symposium 2010 (GMS'10).

  4. Reviewer (2019). Frontiers in Psychology (Switzerland).
  1. Reviewer (2018). IEEE Access.
  1. Reviewer (2017-2018). ICGA Journal.

  2. Reviewer (2015-2016). Game & Puzzle Design.

  3. Reviewer (2013). IEEE Transactions on Computational Intelligence and AI in Games.
  4. Reviewer (2013, 2016). Entertainment Computing (Elsevier).

  5. Program Committee & Reviewer (2013). Proceedings of the 1st AIIDE Workshop on Artificial Intelligence and Game Aesthetics.

  6. Program Committee & Reviewer (2010). Proceedings of the Seventh International Conference on Computer Graphics, Imaging and Visualization (CGIV 2010).

  7. Reviewer (2012). Proceedings of the Second International Conference on Digital Information and Communication Technology and its Applications (DICTAP 2012). IEEE.

  8. Reviewer (2011). Proceedings of the International Conference on Informatics Engineering & Information Science (ICIEIS 2011). Springer
  9. Reviewer (2011). Proceedings of the 7th ACM/IEEE International Conference on Human-Robot Interaction (HRI 2012). ACM

  10. Reviewer (2011). Proceedings of the 6th ACM/IEEE International Conference on Human-Robot Interaction (HRI 2011). ACM

  11. Reviewer (2010). Proceedings of the 5th ACM/IEEE International Conference on Human-Robot Interaction (HRI 2010). ACM
  12. Reviewer (2009). Proceedings of the Sixth International Conference on Computer Graphics, Imaging and Visualization (CGIV 2009). IEEE

 

 

Patents

 

  1. Mohammed Azlan Bin Mohamed Iqbal (2014). A Process of Integrating Information from Different Domains for the Purpose of Generating Novel Creative Objects. Malaysia Patent Application No.: PI 2014703983. Filing Date: 24 December 2014.
  2. Mohammed Azlan Bin Mohamed Iqbal (2011). Apparatus for Playing a Chess Variant and Its Method. Malaysia Patent Application No.: PI 2011006257. Filing Date: 23 December 2011.

 

 

Research Grants

 

  1. Project Leader (2017). An Investigation into the Perceptual Differences Between Men and Women to Encourage Equal Participation in Intellectual Sports: A Chess Case Study (10289176/B/9/2017/19; RM 20,000; June 2017-May 2018; COMPLETED). Other member: Siva Nagappan a/l Visvesvaran (Research Assistant). Universiti Tenaga Nasional (UNITEN) : BOLD Research Grant.

  2. Project Leader (2015). Switch-Side Chain-Chess Mobile Game (2015401PRGS; RM 41,000; October 2015-March 2017; COMPLETED). Other member: Nur Shakirah Binti Mohd Salleh (College of Information Technology, Universiti Tenaga Nasional). Ministry of Education (MOE) : Prototype Development Research Grant Scheme (PRGS).
  3. Project Leader (2014). An Efficient Extraction Method of Game and Image Attribute Measurements Using a Computer (J510050547; RM 20,000; December 2014-December 2015; COMPLETED). Other member: Shazril bin Azman (Research Assistant). Universiti Tenaga Nasional (UNITEN) : Internal Research Grant.

  4. Project Leader (2012). A Computational Model of Human Creativity in a High Complexity Domain (01-02-03-SF0240; RM 126,550; May 2012-January 2014; COMPLETED). Other members: Dr. Matej Guid (FIDE Master, AI Laboratory, University of Ljubljana, Slovenia), Dr. Cameron Browne (Queensland University of Technology, Australia; Computational Creativity Group, Imperial College, UK), Dr. Simon Colton (Department of Computing, Imperial College, UK), Jana Krivec (Woman Grandmaster, Department of Intelligent Systems, Jožef Stefan Institute, Slovenia), Boshra Talebi Haghighi and Shazril bin Azman (Research Assistants). Ministry of Science, Technology and Innovation (MOSTI) : eScienceFund.
  5. Project Leader (2010). A Computational Approach to Modelling Multi-Dimensional Human Aesthetic Perception (01-02-03-SF0188; RM 66,000; March 2010-October 2011; COMPLETED). Other members: Dr. Harold van der Heijden (International Judge for Chess Composition, Netherlands), Dr. Matej Guid (FIDE Master, AI Laboratory, University of Ljubljana, Slovenia), Ali Makhmali (Research Assistant). Ministry of Science, Technology and Innovation (MOSTI) : eScienceFund.

  6. Project Leader (2010). A New Approach toward Solving the Technology Issues of Games of Very High Complexity (FRGS/1/10/TK/UNITEN/02/2); RM 19,200; March 2010-Feb 2012; COMPLETED). Other members: Saraswathy Shamini Gunasekaran (College of Information Technology, Universiti Tenaga Nasional), Sinan Qahtan Mohammad Salih (Graduate Research Assistant). Ministry of Higher Education (MOHE) : Fundamental Research Grant Scheme (FRGS).

  7. Project Leader (2008). Investigation of Economy and Sparsity as Viable Heuristics in Board Games (J510050159; RM 20,750; September 2008-March 2010; COMPLETED). Universiti Tenaga Nasional (UNITEN) : Seed Fund.

  8. Project Leader (2008). Formulation and Validation of a Computational Aesthetics Model for a Zero-sum Perfect Information Game (J510050123; RM 14,200; January 2008-June 2009; COMPLETED). Universiti Tenaga Nasional (UNITEN) : Seed Fund.

 

 

Invited Talks/Expertise

 

  1. Judge (2017). Four Knights vs Queen Challenge. ChessBase, Hamburg, Germany, 8 September - 2 October. Contest : Result

  2. Judge (2015/16). ChessBase Chrismas Puzzles 2015 (5), Recomposition Contest II. ChessBase, Hamburg, Germany, 29 December 2015 - 30 April 2016. Contest 1 : Result : Contest 2 : Result

  3. Guest Speaker (2016). The Digital Synaptic Neural Substrate: A New Approach to Computational Creativity, JAIST Symposium on Game and Entertainment Technology and Its Application (JAIST-SGETech), 10 February, Japan Advanced Institute of Science and Technology (JAIST), Nomi, Japan. Slides

  4. Assessor (2015-Present). Areas of Computer Science, Multimedia Systems and Audio & Video Technology. Malaysian Qualifications Agency (MQA). April 2015 - April 2018

  5. Judge (2014). ChessBase Chess Construct Contest. ChessBase, Hamburg, Germany, 29 June - 26 July. Challenge : Result
  6. Keynote Speaker (2014). Chess in Education and Research, Hari Pendidik MARA 2014, 10.30 am - 12 pm, 10 June, Hotel Premiera, Kuala Lumpur, Malaysia.

  7. Speaker (2011). Technical Thesis Writing for Postgraduates, Personal Enrichment and Empowerment Programme (PEEP), 3-5 pm, 4 March, BW-1-L16, College of Information Technology, Universiti Tenaga Nasional, Selangor, Malaysia. Slides
  8. Speaker (2009). My Experience Doing a Ph.D., Knowledge Sharing Series (KSS), 3-4 pm, 10 July, Postgraduate Room, College of Information Technology, Universiti Tenaga Nasional, Selangor, Malaysia.

 

 

Awards

 

  1. Mohammed Azlan Bin Mohamed Iqbal, Bronze Medal (2015). "Chesthetica: The World's Most Advanced Automatic Chess Problem Composer", 26th International Invention & Innovation Exhibition (ITEX 2015), 21-23 May, Kuala Lumpur Convention Centre (KLCC), Malaysia. Other member: Shazril Bin Azman (Research Assistant).
  2. Mohammed Azlan Bin Mohamed Iqbal, The Foreign Special Award by the Association of Polish Inventors and Rationalizers: Crystal Statuette as the Prize of Association (2012). "Chesthetica Endgame", Malaysia Technology Expo 2012, 16-18 February, Putra World Trade Center, Kuala Lumpur. Other member: Ali Makhmali (Research Assistant).

  3. Mohammed Azlan Bin Mohamed Iqbal, Bronze Medal (2012). "Chesthetica Endgame", Malaysia Technology Expo 2012, 16-18 February, Putra World Trade Center, Kuala Lumpur. Other member: Ali Makhmali (Research Assistant).

  4. Mohammed Azlan Bin Mohamed Iqbal, Best Researcher (2010). Anugerah Khidmat Cemerlang, 27 May, Universiti Tenaga Nasional.

 

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